@startuml
sprite $manat_sign [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000000009FFA0000000000000000000000
0000000000000000000006FFFF7000000000000000000000
000000000000000000000AFFFFB000000000000000000000
000000000000000000000AFFFFB000000000000000000000
000000000000000000000AFFFFB000000000000000000000
000000000000000000004DFFFFD400000000000000000000
000000000000000004BFFFFFFFFFFB400000000000000000
0000000000000004DFFFFFFFFFFFFFFD4000000000000000
000000000000008FFFFFFFFFFFFFFFFFFA00000000000000
0000000000000BFFFFFFFFFFFFFFFFFFFFC1000000000000
000000000000CFFFFFFFFFFFFFFFFFFFFFFD100000000000
00000000000BFFFFFFFB5BFFFFC4AFFFFFFFB00000000000
00000000006FFFFFFD400AFFFFB003DFFFFFF70000000000
0000000001FFFFFFB1000AFFFFB0000BFFFFFF2000000000
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000000001FFFFFF200000AFFFFB000001EFFFFF100000000
000000005FFFFF7000000AFFFFB0000006FFFFF600000000
00000000AFFFFF0000000AFFFFB0000000EFFFFB00000000
00000000EFFFFA0000000AFFFFB00000009FFFFF00000000
00000000FFFFF60000000AFFFFB00000005FFFFF10000000
00000001FFFFF40000000AFFFFB00000003FFFFF30000000
00000003FFFFF30000000AFFFFB00000002FFFFF40000000
00000003FFFFF30000000AFFFFB00000002FFFFF40000000
00000003FFFFF30000000AFFFFB00000002FFFFF40000000
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00000003FFFFF30000000AFFFFB00000002FFFFF40000000
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00000003FFFFF30000000AFFFFB00000002FFFFF40000000
00000003FFFFF30000000AFFFFB00000002FFFFF40000000
00000003FFFFF30000000AFFFFB00000002FFFFF40000000
00000001FFFFF100000009FFFFA00000000FFFFF30000000
00000000BFFFB000000003FFFF400000000AFFFC00000000
0000000008B800000000003AA400000000007B8100000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_MANAT_SIGN(_alias) ENTITY(rectangle,black,manat_sign,_alias,FA6 MANAT_SIGN)
!define FA6_MANAT_SIGN(_alias, _label) ENTITY(rectangle,black,manat_sign,_label, _alias,FA6 MANAT_SIGN)
!define FA6_MANAT_SIGN(_alias, _label, _shape) ENTITY(_shape,black,manat_sign,_label, _alias,FA6 MANAT_SIGN)
!define FA6_MANAT_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,manat_sign,_label, _alias,FA6 MANAT_SIGN)
skinparam folderBackgroundColor<<FA6 MANAT_SIGN>> White
@enduml